<?xml version="1.0"?>
<!-- edited with XMLSpy v2006 sp1 U (http://www.altova.com) by Derek Paxton (None) -->
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- UnitClass Schema -->
<Civ4UnitClassInfos xmlns="x-schema:CIV4UnitSchema.xml">
	<UnitClassInfos>
		<UnitClassInfo>
			<Type>UNITCLASS_SCORPION</Type>
			<Description>TXT_KEY_UNIT_SCORPION</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SCORPION</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DISCIPLE_OF_ACHERON</Type>
			<Description>TXT_KEY_UNIT_DISCIPLE_OF_ACHERON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DISCIPLE_OF_ACHERON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SON_OF_THE_INFERNO</Type>
			<Description>TXT_KEY_UNIT_SON_OF_THE_INFERNO</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SON_OF_THE_INFERNO</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HERNE</Type>
			<Description>TXT_KEY_UNIT_HERNE</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HERNE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SUPPLIES</Type>
			<Description>TXT_KEY_UNIT_SUPPLIES</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SUPPLIES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_GODSLAYER</Type>
			<Description>TXT_KEY_EQUIPMENT_GODSLAYER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_GODSLAYER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SEVERED_SOUL</Type>
			<Description>TXT_KEY_UNIT_SEVERED_SOUL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SEVERED_SOUL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AURIC_ASCENDED</Type>
			<Description>TXT_KEY_UNIT_AURIC_ASCENDED</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AURIC_ASCENDED</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HIGH_PRIEST_OF_WINTER</Type>
			<Description>TXT_KEY_UNIT_HIGH_PRIEST_OF_WINTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HIGH_PRIEST_OF_WINTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_ATHAME</Type>
			<Description>TXT_KEY_EQUIPMENT_ATHAME</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_ATHAME</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ICE_ELEMENTAL</Type>
			<Description>TXT_KEY_UNIT_ICE_ELEMENTAL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ICE_ELEMENTAL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_CROWN_OF_COMMAND</Type>
			<Description>TXT_KEY_EQUIPMENT_CROWN_OF_COMMAND</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_CROWN_OF_COMMAND</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_WAR</Type>
			<Description>TXT_KEY_EQUIPMENT_WAR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_WAR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_POTION_OF_INVISIBILITY</Type>
			<Description>TXT_KEY_EQUIPMENT_POTION_OF_INVISIBILITY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_POTION_OF_INVISIBILITY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_POTION_OF_RESTORATION</Type>
			<Description>TXT_KEY_EQUIPMENT_POTION_OF_RESTORATION</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_POTION_OF_RESTORATION</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_TIMOR_MASK</Type>
			<Description>TXT_KEY_EQUIPMENT_TIMOR_MASK</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_TIMOR_MASK</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_TREASURE</Type>
			<Description>TXT_KEY_EQUIPMENT_TREASURE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_TREASURE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PRIEST_OF_WINTER</Type>
			<Description>TXT_KEY_UNIT_PRIEST_OF_WINTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PRIEST_OF_WINTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MOKKA</Type>
			<Description>TXT_KEY_UNIT_MOKKA</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MOKKA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_BLACK_MIRROR</Type>
			<Description>TXT_KEY_EQUIPMENT_BLACK_MIRROR</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_BLACK_MIRROR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PUPPET_LOKI</Type>
			<Description>TXT_KEY_UNIT_PUPPET_LOKI</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PUPPET_LOKI</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PUPPET</Type>
			<Description>TXT_KEY_UNIT_PUPPET</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PUPPET</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TUMTUM</Type>
			<Description>TXT_KEY_UNIT_TUMTUM</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TUMTUM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ROSIER_OATHTAKER</Type>
			<Description>TXT_KEY_UNIT_ROSIER_OATHTAKER</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ROSIER_OATHTAKER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_IRA</Type>
			<Description>TXT_KEY_UNIT_IRA</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_IRA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BRIGIT_HELD</Type>
			<Description>TXT_KEY_UNIT_BRIGIT</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BRIGIT_HELD</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BRIGIT</Type>
			<Description>TXT_KEY_UNIT_BRIGIT</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BRIGIT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MUIRIN</Type>
			<Description>TXT_KEY_UNIT_MUIRIN</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MUIRIN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DRIFA</Type>
			<Description>TXT_KEY_UNIT_DRIFA</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DRIFA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AURIC</Type>
			<Description>TXT_KEY_LEADER_AURIC</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AURIC</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BATTERING_RAM</Type>
			<Description>TXT_KEY_UNIT_BATTERING_RAM</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BATTERING_RAM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_POLAR_BEAR</Type>
			<Description>TXT_KEY_UNIT_POLAR_BEAR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_POLAR_BEAR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FROSTLING</Type>
			<Description>TXT_KEY_UNIT_FROSTLING</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FROSTLING</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FROSTLING_ARCHER</Type>
			<Description>TXT_KEY_UNIT_FROSTLING_ARCHER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FROSTLING_ARCHER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FROSTLING_WOLF_RIDER</Type>
			<Description>TXT_KEY_UNIT_FROSTLING_WOLF_RIDER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FROSTLING_WOLF_RIDER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LUCIAN</Type>
			<Description>TXT_KEY_UNIT_LUCIAN</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LUCIAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GAELAN</Type>
			<Description>TXT_KEY_UNIT_GAELAN</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GAELAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_SCORCHED_STAFF</Type>
			<Description>TXT_KEY_EQUIPMENT_SCORCHED_STAFF</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_SCORCHED_STAFF</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_STAFF_OF_SOULS</Type>
			<Description>TXT_KEY_EQUIPMENT_STAFF_OF_SOULS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_STAFF_OF_SOULS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_GELA</Type>
			<Description>TXT_KEY_EQUIPMENT_GELA</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_GELA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SHADE</Type>
			<Description>TXT_KEY_UNIT_SHADE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SHADE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MISTFORM</Type>
			<Description>TXT_KEY_UNIT_MISTFORM</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MISTFORM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_RATHA</Type>
			<Description>TXT_KEY_UNIT_RATHA</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_RATHA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_NIGHTWATCH</Type>
			<Description>TXT_KEY_UNIT_NIGHTWATCH</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_NIGHTWATCH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SHADOWRIDER</Type>
			<Description>TXT_KEY_UNIT_SHADOWRIDER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SHADOWRIDER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_DRAGONS_HORDE</Type>
			<Description>TXT_KEY_EQUIPMENT_DRAGONS_HORDE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_DRAGONS_HORDE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_INFERNAL_GRIMOIRE</Type>
			<Description>TXT_KEY_EQUIPMENT_INFERNAL_GRIMOIRE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_INFERNAL_GRIMOIRE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_SYLIVENS_PERFECT_LYRE</Type>
			<Description>TXT_KEY_EQUIPMENT_SYLIVENS_PERFECT_LYRE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_SYLIVENS_PERFECT_LYRE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_CROWN_OF_AKHARIEN</Type>
			<Description>TXT_KEY_EQUIPMENT_CROWN_OF_AKHARIEN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_CROWN_OF_AKHARIEN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AZER</Type>
			<Description>TXT_KEY_UNIT_AZER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AZER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TEUTORIX</Type>
			<Description>TXT_KEY_UNIT_TEUTORIX</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TEUTORIX</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_RADIANT_GUARD</Type>
			<Description>TXT_KEY_UNIT_RADIANT_GUARD</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_RADIANT_GUARD</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_GOLDEN_HAMMER</Type>
			<Description>TXT_KEY_EQUIPMENT_GOLDEN_HAMMER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_GOLDEN_HAMMER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_EMPTY_BIER</Type>
			<Description>TXT_KEY_EQUIPMENT_EMPTY_BIER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_EMPTY_BIER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_NETHER_BLADE</Type>
			<Description>TXT_KEY_EQUIPMENT_NETHER_BLADE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_NETHER_BLADE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_HEALING_SALVE</Type>
			<Description>TXT_KEY_EQUIPMENT_HEALING_SALVE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_HEALING_SALVE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_JADE_TORC</Type>
			<Description>TXT_KEY_EQUIPMENT_JADE_TORC</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_JADE_TORC</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_ORTHUSS_AXE</Type>
			<Description>TXT_KEY_EQUIPMENT_ORTHUSS_AXE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_ORTHUSS_AXE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_PIECES_OF_BARNAXUS</Type>
			<Description>TXT_KEY_EQUIPMENT_PIECES_OF_BARNAXUS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_PIECES_OF_BARNAXUS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>EQUIPMENTCLASS_ROD_OF_WINDS</Type>
			<Description>TXT_KEY_EQUIPMENT_ROD_OF_WINDS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>EQUIPMENT_ROD_OF_WINDS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ALAZKAN</Type>
			<Description>TXT_KEY_UNIT_ALAZKAN</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ALAZKAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LEVIATHAN</Type>
			<Description>TXT_KEY_UNIT_LEVIATHAN</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LEVIATHAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HIGH_PRIEST_OF_THE_EMPYREAN</Type>
			<Description>TXT_KEY_UNIT_HIGH_PRIEST_OF_THE_EMPYREAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HIGH_PRIEST_OF_THE_EMPYREAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PRIEST_OF_THE_EMPYREAN</Type>
			<Description>TXT_KEY_UNIT_HIGH_PRIEST_OF_THE_EMPYREAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PRIEST_OF_THE_EMPYREAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DISCIPLE_EMPYREAN</Type>
			<Description>TXT_KEY_UNIT_DISCIPLE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DISCIPLE_EMPYREAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AUREALIS</Type>
			<Description>TXT_KEY_UNIT_AUREALIS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AUREALIS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FAWN</Type>
			<Description>TXT_KEY_UNIT_FAWN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FAWN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MARGALARD</Type>
			<Description>TXT_KEY_UNIT_MARGALARD</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MARGALARD</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GURID</Type>
			<Description>TXT_KEY_UNIT_GURID</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GURID</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FREAK</Type>
			<Description>TXT_KEY_UNIT_FREAK</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FREAK</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SATYR</Type>
			<Description>TXT_KEY_UNIT_SATYR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SATYR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_OPHANIM</Type>
			<Description>TXT_KEY_UNIT_OPHANIM</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_OPHANIM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ANGEL_OF_DEATH</Type>
			<Description>TXT_KEY_UNIT_ANGEL_OF_DEATH</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ANGEL_OF_DEATH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_REPENTANT_ANGEL</Type>
			<Description>TXT_KEY_UNIT_REPENTANT_ANGEL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_REPENTANT_ANGEL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SERAPH</Type>
			<Description>TXT_KEY_UNIT_SERAPH</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SERAPH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_VALKYRIE</Type>
			<Description>TXT_KEY_UNIT_VALKYRIE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_VALKYRIE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HERALD</Type>
			<Description>TXT_KEY_UNIT_HERALD</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HERALD</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ELEPHANT</Type>
			<Description>TXT_KEY_UNIT_ELEPHANT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ELEPHANT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TAR_DEMON</Type>
			<Description>TXT_KEY_UNIT_TAR_DEMON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TAR_DEMON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MOBIUS_WITCH</Type>
			<Description>TXT_KEY_UNIT_MOBIUS_WITCH</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MOBIUS_WITCH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_REVELERS</Type>
			<Description>TXT_KEY_UNIT_REVELERS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_REVELERS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SUCCUBUS</Type>
			<Description>TXT_KEY_UNIT_SUCCUBUS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SUCCUBUS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ANGEL</Type>
			<Description>TXT_KEY_UNIT_ANGEL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ANGEL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MANES</Type>
			<Description>TXT_KEY_UNIT_MANES</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MANES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SEA_SERPENT</Type>
			<Description>TXT_KEY_UNIT_SEA_SERPENT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SEA_SERPENT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MINOTAUR</Type>
			<Description>TXT_KEY_UNIT_MINOTAUR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MINOTAUR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MANTICORE</Type>
			<Description>TXT_KEY_UNIT_MANTICORE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MANTICORE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_STEPHANOS</Type>
			<Description>TXT_KEY_UNIT_STEPHANOS</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_STEPHANOS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BUBOES</Type>
			<Description>TXT_KEY_UNIT_BUBOES</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BUBOES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_YERSINIA</Type>
			<Description>TXT_KEY_UNIT_YERSINIA</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_YERSINIA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARS</Type>
			<Description>TXT_KEY_UNIT_ARS</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GORILLA</Type>
			<Description>TXT_KEY_UNIT_GORILLA</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GORILLA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GIANT_TORTOISE</Type>
			<Description>TXT_KEY_UNIT_GIANT_TORTOISE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GIANT_TORTOISE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LIGHTNING_ELEMENTAL</Type>
			<Description>TXT_KEY_UNIT_LIGHTNING_ELEMENTAL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LIGHTNING_ELEMENTAL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SAILORS_DIRGE</Type>
			<Description>TXT_KEY_UNIT_SAILORS_DIRGE</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SAILORS_DIRGE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WATER_ELEMENTAL</Type>
			<Description>TXT_KEY_UNIT_WATER_ELEMENTAL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WATER_ELEMENTAL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HYBOREM</Type>
			<Description>TXT_KEY_UNIT_HYBOREM</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HYBOREM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WILBOMAN</Type>
			<Description>TXT_KEY_UNIT_WILBOMAN</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WILBOMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GRIFFON</Type>
			<Description>TXT_KEY_UNIT_GRIFFON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GRIFFON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GUYBRUSH</Type>
			<Description>TXT_KEY_UNIT_GUYBRUSH</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GUYBRUSH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BLACK_WIND</Type>
			<Description>TXT_KEY_UNIT_BLACK_WIND</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BLACK_WIND</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MAN_O_WAR</Type>
			<Description>TXT_KEY_UNIT_MAN_O_WAR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MAN_O_WAR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FRIGATE</Type>
			<Description>TXT_KEY_UNIT_FRIGATE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FRIGATE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TRIREME</Type>
			<Description>TXT_KEY_UNIT_TRIREME</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TRIREME</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_RANTINE</Type>
			<Description>TXT_KEY_UNIT_RANTINE</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_RANTINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MAGNADINE</Type>
			<Description>TXT_KEY_UNIT_MAGNADINE</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MAGNADINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GOVANNON</Type>
			<Description>TXT_KEY_UNIT_GOVANNON</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GOVANNON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GIANT_SPIDER</Type>
			<Description>TXT_KEY_UNIT_GIANT_SPIDER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GIANT_SPIDER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BABY_SPIDER</Type>
			<Description>TXT_KEY_UNIT_BABY_SPIDER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BABY_SPIDER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BARNAXUS</Type>
			<Description>TXT_KEY_UNIT_BARNAXUS</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BARNAXUS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_EYE</Type>
			<Description>TXT_KEY_UNIT_EYE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_EYE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FLAGBEARER</Type>
			<Description>TXT_KEY_UNIT_FLAGBEARER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FLAGBEARER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DEMAGOG</Type>
			<Description>TXT_KEY_UNIT_DEMAGOG</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DEMAGOG</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ABASHI</Type>
			<Description>TXT_KEY_UNIT_ABASHI</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ABASHI</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ACHERON</Type>
			<Description>TXT_KEY_UNIT_ACHERON</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ACHERON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BASIUM</Type>
			<Description>TXT_KEY_UNIT_BASIUM</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BASIUM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CHALID</Type>
			<Description>TXT_KEY_UNIT_CHALID</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CHALID</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CORLINDALE</Type>
			<Description>TXT_KEY_UNIT_CORLINDALE</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CORLINDALE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DONAL</Type>
			<Description>TXT_KEY_UNIT_DONAL</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DONAL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_EURABATRES</Type>
			<Description>TXT_KEY_UNIT_EURABATRES</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_EURABATRES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GILDEN</Type>
			<Description>TXT_KEY_UNIT_GILDEN</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GILDEN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GIBBON</Type>
			<Description>TXT_KEY_UNIT_GIBBON</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GIBBON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LOKI</Type>
			<Description>TXT_KEY_UNIT_LOKI</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LOKI</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LOSHA</Type>
			<Description>TXT_KEY_UNIT_LOSHA</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LOSHA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MAROS</Type>
			<Description>TXT_KEY_UNIT_MAROS</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MAROS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ORTHUS</Type>
			<Description>TXT_KEY_UNIT_ORTHUS</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ORTHUS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_RATHUS</Type>
			<Description>TXT_KEY_UNIT_RATHUS</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_RATHUS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WAR_MACHINE</Type>
			<Description>TXT_KEY_UNIT_WAR_MACHINE</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WAR_MACHINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_YVAIN</Type>
			<Description>TXT_KEY_UNIT_YVAIN</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_YVAIN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GUARDIAN_VINES</Type>
			<Description>TXT_KEY_UNIT_GUARDIAN_VINES</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GUARDIAN_VINES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FLESH_GOLEM</Type>
			<Description>TXT_KEY_UNIT_FLESH_GOLEM</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FLESH_GOLEM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AIR_ELEMENTAL</Type>
			<Description>TXT_KEY_UNIT_AIR_ELEMENTAL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AIR_ELEMENTAL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_KRAKEN</Type>
			<Description>TXT_KEY_UNIT_KRAKEN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_KRAKEN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ADVENTURER</Type>
			<Description>TXT_KEY_UNIT_ADVENTURER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ADVENTURER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TREANT</Type>
			<Description>TXT_KEY_UNIT_TREANT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TREANT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DJINN</Type>
			<Description>TXT_KEY_UNIT_DJINN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DJINN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_EARTH_ELEMENTAL</Type>
			<Description>TXT_KEY_UNIT_EARTH_ELEMENTAL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_EARTH_ELEMENTAL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CHAOS_MARAUDER</Type>
			<Description>TXT_KEY_UNIT_CHAOS_MARAUDER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CHAOS_MARAUDER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PIT_BEAST</Type>
			<Description>TXT_KEY_UNIT_PIT_BEAST</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PIT_BEAST</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_EINHERJAR</Type>
			<Description>TXT_KEY_UNIT_EINHERJAR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_EINHERJAR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WRAITH</Type>
			<Description>TXT_KEY_UNIT_WRAITH</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WRAITH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SPECTRE</Type>
			<Description>TXT_KEY_UNIT_SPECTRE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SPECTRE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CANNON</Type>
			<Description>TXT_KEY_UNIT_CANNON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CANNON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SHADOW</Type>
			<Description>TXT_KEY_UNIT_SHADOW</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SHADOW</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MARY</Type>
			<Description>TXT_KEY_UNIT_MARY</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MARY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MARKSMAN</Type>
			<Description>TXT_KEY_UNIT_MARKSMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MARKSMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DRUID</Type>
			<Description>TXT_KEY_UNIT_DRUID</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DRUID</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HILL_GIANT</Type>
			<Description>TXT_KEY_UNIT_HILL_GIANT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HILL_GIANT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SKELETON</Type>
			<Description>TXT_KEY_UNIT_SKELETON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SKELETON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_EIDOLON</Type>
			<Description>TXT_KEY_UNIT_EIDOLON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_EIDOLON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_STYGIAN_GUARD</Type>
			<Description>TXT_KEY_UNIT_STYGIAN_GUARD</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_STYGIAN_GUARD</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CRUSADER</Type>
			<Description>TXT_KEY_UNIT_CRUSADER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CRUSADER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PRIEST_OF_THE_VEIL</Type>
			<Description>TXT_KEY_UNIT_PRIEST_OF_THE_VEIL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PRIEST_OF_THE_VEIL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PRIEST_OF_KILMORPH</Type>
			<Description>TXT_KEY_UNIT_PRIEST_OF_KILMORPH</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PRIEST_OF_KILMORPH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PRIEST_OF_LEAVES</Type>
			<Description>TXT_KEY_UNIT_PRIEST_OF_LEAVES</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PRIEST_OF_LEAVES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PRIEST_OF_THE_ORDER</Type>
			<Description>TXT_KEY_UNIT_PRIEST_OF_THE_ORDER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PRIEST_OF_THE_ORDER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PRIEST_OF_THE_OVERLORDS</Type>
			<Description>TXT_KEY_UNIT_PRIEST_OF_THE_OVERLORDS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PRIEST_OF_THE_OVERLORDS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DISEASED_CORPSE</Type>
			<Description>TXT_KEY_UNIT_DISEASED_CORPSE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DISEASED_CORPSE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARCHMAGE</Type>
			<Description>TXT_KEY_UNIT_ARCHMAGE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARCHMAGE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HAWK</Type>
			<Description>TXT_KEY_UNIT_HAWK</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HAWK</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PALADIN</Type>
			<Description>TXT_KEY_UNIT_PALADIN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PALADIN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARQUEBUS</Type>
			<Description>TXT_KEY_UNIT_ARQUEBUS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARQUEBUS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DROWN</Type>
			<Description>TXT_KEY_UNIT_DROWN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DROWN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TIGER</Type>
			<Description>TXT_KEY_UNIT_TIGER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TIGER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PARAMANDER</Type>
			<Description>TXT_KEY_UNIT_PARAMANDER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PARAMANDER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BERSERKER</Type>
			<Description>TXT_KEY_UNIT_BERSERKER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BERSERKER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PRIVATEER</Type>
			<Description>TXT_KEY_UNIT_PRIVATEER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PRIVATEER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MERCENARY</Type>
			<Description>TXT_KEY_UNIT_MERCENARY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MERCENARY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BEASTMASTER</Type>
			<Description>TXT_KEY_UNIT_BEASTMASTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BEASTMASTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_IMMORTAL</Type>
			<Description>TXT_KEY_UNIT_IMMORTAL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_IMMORTAL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HIGH_PRIEST_OF_KILMORPH</Type>
			<Description>TXT_KEY_UNIT_HIGH_PRIEST_OF_KILMORPH</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HIGH_PRIEST_OF_KILMORPH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HIGH_PRIEST_OF_LEAVES</Type>
			<Description>TXT_KEY_UNIT_HIGH_PRIEST_OF_LEAVES</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HIGH_PRIEST_OF_LEAVES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HIGH_PRIEST_OF_THE_ORDER</Type>
			<Description>TXT_KEY_UNIT_HIGH_PRIEST_OF_THE_ORDER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HIGH_PRIEST_OF_THE_ORDER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HIGH_PRIEST_OF_THE_OVERLORDS</Type>
			<Description>TXT_KEY_UNIT_HIGH_PRIEST_OF_THE_OVERLORDS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HIGH_PRIEST_OF_THE_OVERLORDS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HIGH_PRIEST_OF_THE_VEIL</Type>
			<Description>TXT_KEY_UNIT_HIGH_PRIEST_OF_THE_VEIL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HIGH_PRIEST_OF_THE_VEIL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DISCIPLE_RUNES_OF_KILMORPH</Type>
			<Description>TXT_KEY_UNIT_DISCIPLE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DISCIPLE_RUNES_OF_KILMORPH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DISCIPLE_FELLOWSHIP_OF_LEAVES</Type>
			<Description>TXT_KEY_UNIT_DISCIPLE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DISCIPLE_FELLOWSHIP_OF_LEAVES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DISCIPLE_THE_ORDER</Type>
			<Description>TXT_KEY_UNIT_DISCIPLE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DISCIPLE_THE_ORDER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DISCIPLE_OCTOPUS_OVERLORDS</Type>
			<Description>TXT_KEY_UNIT_DISCIPLE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DISCIPLE_OCTOPUS_OVERLORDS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DISCIPLE_THE_ASHEN_VEIL</Type>
			<Description>TXT_KEY_UNIT_DISCIPLE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DISCIPLE_THE_ASHEN_VEIL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WORKBOAT</Type>
			<Description>TXT_KEY_UNIT_WORKBOAT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WORKBOAT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GALLEY</Type>
			<Description>TXT_KEY_UNIT_GALLEY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GALLEY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CARAVEL</Type>
			<Description>TXT_KEY_UNIT_CARAVEL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CARAVEL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GALLEON</Type>
			<Description>TXT_KEY_UNIT_GALLEON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GALLEON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MAGE</Type>
			<Description>TXT_KEY_UNIT_MAGE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MAGE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HORSEMAN</Type>
			<Description>TXT_KEY_UNIT_HORSEMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HORSEMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ADEPT</Type>
			<Description>TXT_KEY_UNIT_ADEPT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ADEPT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HUNTER</Type>
			<Description>TXT_KEY_UNIT_HUNTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HUNTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DWARVEN_SOLDIER_RUNES</Type>
			<Description>TXT_KEY_UNIT_DWARVEN_SOLDIER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DWARVEN_SOLDIER_RUNES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PHALANX</Type>
			<Description>TXT_KEY_UNIT_PHALANX</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PHALANX</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ASSASSIN</Type>
			<Description>TXT_KEY_UNIT_ASSASSIN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ASSASSIN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_RANGER</Type>
			<Description>TXT_KEY_UNIT_RANGER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_RANGER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LION</Type>
			<Description>TXT_KEY_UNIT_LION</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LION</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LION_PRIDE</Type>
			<Description>TXT_KEY_UNIT_LION_PRIDE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LION_PRIDE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SAND_LION</Type>
			<Description>TXT_KEY_UNIT_SAND_LION</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SAND_LION</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BEAR</Type>
			<Description>TXT_KEY_UNIT_BEAR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BEAR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WOLF_PACK</Type>
			<Description>TXT_KEY_UNIT_WOLF_PACK</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WOLF_PACK</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WOLF</Type>
			<Description>TXT_KEY_UNIT_WOLF</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WOLF</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SETTLER</Type>
			<Description>TXT_KEY_UNIT_SETTLER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SETTLER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WORKER</Type>
			<Description>TXT_KEY_UNIT_WORKER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WORKER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SCOUT</Type>
			<Description>TXT_KEY_UNIT_SCOUT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SCOUT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WARRIOR</Type>
			<Description>TXT_KEY_UNIT_WARRIOR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WARRIOR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AXEMAN</Type>
			<Description>TXT_KEY_UNIT_AXEMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AXEMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CHAMPION</Type>
			<Description>TXT_KEY_UNIT_CHAMPION</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CHAMPION</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARCHER</Type>
			<Description>TXT_KEY_UNIT_ARCHER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARCHER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LONGBOWMAN</Type>
			<Description>TXT_KEY_UNIT_LONGBOWMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LONGBOWMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CROSSBOWMAN</Type>
			<Description>TXT_KEY_UNIT_CROSSBOWMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CROSSBOWMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CHARIOT</Type>
			<Description>TXT_KEY_UNIT_CHARIOT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CHARIOT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HORSE_ARCHER</Type>
			<Description>TXT_KEY_UNIT_HORSE_ARCHER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HORSE_ARCHER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_KNIGHT</Type>
			<Description>TXT_KEY_UNIT_KNIGHT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_KNIGHT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WAR_ELEPHANT</Type>
			<Description>TXT_KEY_UNIT_WAR_ELEPHANT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WAR_ELEPHANT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CATAPULT</Type>
			<Description>TXT_KEY_UNIT_CATAPULT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CATAPULT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PROPHET</Type>
			<Description>TXT_KEY_UNIT_GREAT_PROPHET</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PROPHET</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARTIST</Type>
			<Description>TXT_KEY_UNIT_GREAT_ARTIST</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARTIST</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SCIENTIST</Type>
			<Description>TXT_KEY_UNIT_GREAT_SCIENTIST</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SCIENTIST</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MERCHANT</Type>
			<Description>TXT_KEY_UNIT_GREAT_TYCOON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MERCHANT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ENGINEER</Type>
			<Description>TXT_KEY_UNIT_GREAT_ENGINEER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ENGINEER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FIREBALL</Type>
			<Description>TXT_KEY_UNIT_FIREBALL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FIREBALL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FIRE_ELEMENTAL</Type>
			<Description>TXT_KEY_UNIT_FIRE_ELEMENTAL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FIRE_ELEMENTAL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_METEOR</Type>
			<Description>TXT_KEY_UNIT_METEOR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_METEOR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WRATH</Type>
			<Description>TXT_KEY_UNIT_WRATH</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WRATH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MESHABBER</Type>
			<Description>TXT_KEY_UNIT_MESHABBER</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MESHABBER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_KITHRA</Type>
			<Description>TXT_KEY_UNIT_KITHRA</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_KITHRA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SAVEROUS</Type>
			<Description>TXT_KEY_UNIT_SAVEROUS</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SAVEROUS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ROSIER</Type>
			<Description>TXT_KEY_UNIT_ROSIER</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ROSIER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_VALIN</Type>
			<Description>TXT_KEY_UNIT_VALIN</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_VALIN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HEMAH</Type>
			<Description>TXT_KEY_UNIT_HEMAH</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HEMAH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MITHRIL_GOLEM</Type>
			<Description>TXT_KEY_UNIT_MITHRIL_GOLEM</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MITHRIL_GOLEM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARTHENDAIN</Type>
			<Description>TXT_KEY_UNIT_ARTHENDAIN</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARTHENDAIN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BAMBUR</Type>
			<Description>TXT_KEY_UNIT_BAMBUR</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BAMBUR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SLAVE</Type>
			<Description>TXT_KEY_UNIT_SLAVE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SLAVE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_RAVENOUS_WEREWOLF</Type>
			<Description>TXT_KEY_UNIT_RAVENOUS_WEREWOLF</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_RAVENOUS_WEREWOLF</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WEREWOLF</Type>
			<Description>TXT_KEY_UNIT_WEREWOLF</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WEREWOLF</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GREATER_WEREWOLF</Type>
			<Description>TXT_KEY_UNIT_GREATER_WEREWOLF</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GREATER_WEREWOLF</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_COMMANDER</Type>
			<Description>TXT_KEY_UNIT_COMMANDER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_COMMANDER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DUIN</Type>
			<Description>TXT_KEY_UNIT_DUIN</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DUIN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LUNATIC</Type>
			<Description>TXT_KEY_UNIT_LUNATIC</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LUNATIC</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ROYAL_GUARD</Type>
			<Description>TXT_KEY_UNIT_ROYAL_GUARD</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ROYAL_GUARD</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BEAST_OF_AGARES</Type>
			<Description>TXT_KEY_UNIT_BEAST_OF_AGARES</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BEAST_OF_AGARES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARCANE_BARGE</Type>
			<Description>TXT_KEY_UNIT_ARCANE_BARGE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARCANE_BARGE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_QUEEN_OF_THE_LINE</Type>
			<Description>TXT_KEY_UNIT_QUEEN_OF_THE_LINE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_QUEEN_OF_THE_LINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MARDERO</Type>
			<Description>TXT_KEY_UNIT_MARDERO</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MARDERO</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SPHENER</Type>
			<Description>TXT_KEY_UNIT_SPHENER</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SPHENER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LICH</Type>
			<Description>TXT_KEY_UNIT_LICH</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>4</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LICH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LIGHTBRINGER</Type>
			<Description>TXT_KEY_UNIT_LIGHTBRINGER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LIGHTBRINGER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MONK</Type>
			<Description>TXT_KEY_UNIT_MONK</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MONK</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GRIGORI_MEDIC</Type>
			<Description>TXT_KEY_UNIT_GRIGORI_MEDIC</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GRIGORI_MEDIC</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GREAT_GENERAL</Type>
			<Description>TXT_KEY_UNIT_GREAT_GENERAL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GREAT_GENERAL</DefaultUnit>
		</UnitClassInfo>
	</UnitClassInfos>
</Civ4UnitClassInfos>
